In theory, an Xbox One X version running on a FreeSync display may deliver a smoother, higher resolution presentation overall, but for standard screens, I think it's the PS4 Pro version that runs and plays best.Īnd I think that this is a really decent game that's worth checking out, especially if you enjoyed the prior PlayStation 2 outings. The performance range is in the same 50-60fps window as Xbox One X, but the difference is that the Pro locks to the top end much more consistently. Everything else about the presentation remains the same, but the frame-rate boost you get is a game-changer. Dip into the console's front end and select the 1080p output resolution and the Pro drops its native 1296p output in favour of standard full HD - 1920x1080. However, there is a further dimension to the story and actually, as a Kingdom Hearts fan, it's the PS4 Pro version I'll be playing through to completion. At the top of the pile sits Xbox One X, handing in its native 1440p presentation mostly in 50-60fps territory. Also surprising is the fact that the PS4 Pro actually runs slower than both of them, and noticeably so. Curiously, while the standard PS4 and Xbox One have similar outputs here, it seems to be the Microsoft machine that has a small advantage in testing like-for-like scenes. It's not ideal, but it's definitely preferable to the borked stable mode. On the base machines, you essentially get frame-rates between 30fps to 60fps, depending on the load. On all systems then, our recommendation would be to leave the game at its default performance setting. Tom Morgan and John Linneman sit down to discuss their thoughts on Kingdom Hearts 3 - and to deliver the usual technical stats. Its omission is such a shame, because it is used in the cutscenes and it looks wonderful. It's emphasised still further by the lack of per-object motion blur in-game. It's the worst example of poor frame-pacing we've seen for some time, giving the illusion of ugly stutter. However, they can be delivered at 16.7, 33.3 or 50ms intervals. Yes, the amount of frames output per second is indeed 30. The only problem is that the latter option isn't stable at all. Default runs the game with an unlocked frame-rate, while stable caps the output at 30fps. All four versions deliver two options for users to decide between: default and stable. Beyond that, the only difference in terms of cross-platform comparisons comes down to ambient occlusion - the base consoles look rather dithered here, while the enhanced machines deliver this aspect in a more attractive manner.īeyond resolution, performance is also a crucial aspect in how this game presents itself. The standard PS4 just about holds up, but it's not a great turnout, while Xbox One definitely suffers. Image clarity drops according as we descend the console power ladder, with the drop in resolution also impacting the quality of both texture filtering and anti-aliasing. There's a big gap that follows, with the vanilla PS4 dropping down to 1600x900, while Xbox One S languishes at a disappointing 720p. PlayStation 4 Pro follows up, with a 2304x1296 pixel-count, around 81 per cent of the X's output. Perhaps inevitably, sitting at the top of the pile is Xbox One X, delivering a native, locked 2560x1440. The main dividing factor though is, of course, resolution. If you're gaming on an enhanced machine, you're in for a good time, while the base machines can't really compete - a situation that's exaggerated owing to a key limitation in the game: its inability to deliver a capped 30 frames per second with consistent frame-pacing. The truth is that alongside recent releases like Resident Evil 2 Remake, Just Cause 4 and Ace Combat 7, there's another firm divide in the quality of the experience depending on the console you play. The question is, which console is most successful at locking to it? The answer is surprising. Not only that, but the new title aims high with a peak 60fps frame-rate. But a full-blooded home console sequel? That only arrived yesterday, with Square-Enix deploying the strengths of Unreal Engine 4 to deliver a new series entry with a far wider scale and scope compared to the originals. It's been just over 13 years since Kingdom Hearts 2 debuted on PlayStation 2, before continuing its journey via a range of handheld releases. We've been waiting for this one for quite some time.
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